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Massive Warfare - Ultimate Abilities Cooldown and Duration

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Credits to Gezelle Roberts, here's the cooldown and duration of Neptune Berserk. Let me purchase the Predator at next Pinata and update the table below.

T8 VehicleUltimate AbilityDuration
Hovercraft (Neptune)[Berserk]: Activate an armor of invincibility for a short span. Any harm taken during this window can potentially heal the vehicle.Initial Cooldown: 20 s
Effect: 6 s
Cooldown: 13 s

Recharge cycle: 20 s
Helicopter (KA-50)[Satellite EMP]: Release a satellite-driven EMP, momentarily silencing vehicles in the vicinity. The vehicle harnesses energy, healing for each affected adversaryInitial Cooldown: s
Effect: s
AoE: m
Cooldown: s

Recharge cycle: s
Tank (T-08)[War Turtle]: Use the War Turtle defense, rendering the vehicle invulnerable for a brief span. The energy from every received impact replenishes the vehicle, determined by the potency of the attack.Initial Cooldown: s
Effect: s
Cooldown: s

Recharge cycle: s
Helicopter (VIP Predator)[Mega Mine]: Trigger a powerful explosion, inflicting significant damage to enemies within its blast radiusInitial Cooldown: s
Effect: s
AoE: m
Cooldown: s

Recharge cycle: s

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